| I was asked how to convey multiple
time-transitions in a radio drama.
Setting, in all storytelling, is both a place and a time,
for example:
THE CAVE - 1,000,000 B.C.
or
LINDSAY'S FROZEN LIVING ROOM
- NEXT WEEK
or
NICOLO'S TUMMY - TWO HOURS
AFTER EATING A GALLON OF ICE CREAM
Setting the scene in any of the
above will require triggering the imagination of the
listener.
Always remember that YOU, as an
audio writer are a hypnotist! Whatever you suggest, the
audience is compelled to construct in their minds as they
seek to understand what they are hearing. The audio
dramatist can use voices or sound effects or music, or a
combination of any of these elements, to cast a spell over
the listener.
Writing for audio theatre requires
conveying settings and actions with clarity. Since each
listener conjures their own separate reality, they can all
be different--and some of those "different" realities may
bring confusion as your story develops.
Where Are We????
Before I suggest some techniques to
help with your scenic shifts, I'd like to recommend that
throughout your script you employ SCENE/SETTING/TIME
headings. This is what film scripters here in Hollywood call
"Master Scene Lines" or more commonly, "Slug lines."
SCENE FOUR: INT. HESTER'S CAR
- 4 A.M.
SCENE EIGHT: EXT. CALYPSO'S
ISLE - SEVEN YEARS LATER
While this information is never
heard-as spoken to the listener, it makes things VERY clear
for the director, composer, engineers, actors and sound
effects artists. If everybody creating the program knows
WHERE/WHEN they are, they can better work to reinforce that
scenic change in their performances. In a way, the
difficulty of conveying this scene change to the cast and
crew echoes what your task is in redressing the soundstage
of the listener's imagination. Often, I find myself on shows
where the crew has to intuit the setting and time from the
dialogue or sound effects cues because the writer wasn't
clear in telling us her intentions. We mount the show and
sometimes we've guessed wrong or the scene is murky to both
cast and listener.
So, the first rule is: BE CLEAR.
Scenic changes require some signal
to the audience so they can keep things straight. If you
have too many transitions or they are too tricky to be
conveyed clearly, you will lose the audience. And unlike a
stage or cinema audience, audio theatre patrons can leave
any time they wish-they'll just turn off your show. Some
things (too many brief scene changes, quick, one-line
flash-backs/flash-forwards, complicated action sequences)
are not easily conveyed through sound alone. If you confuse,
you lose. Be careful.
Now, onto the nuts and bolts. There
are a number of ways to suggest time transitions. Use
voices. Use music. Use sound effects.
Spoken Spells
Have the narrator say, "Ah, but
thirty years earlier, Giacomo was still a struggling jester
in the court of Ludovico Bersanetti..." Or if you are not
fond of much of a narrator's presence, be drier with, "It is
1542, at the court of Ludovico Bersanetti" and put some
music, perhaps a horn fanfare, under this to suggest the
scene change.
Have a character change their focus
to, in effect, look off into the distant mists of time and
explain, "But it was different when *I* was a boy.. Back
then, we didn't have the luxury of reality shows, we lived
our OWN realities..." as you begin to fade him down and fade
up the scene he is recalling, with walla or ambience or
whatever to demark it as NOT where we've been sitting just
now.
You can even have a reverb effect on
this recollection speech get "wetter" (more pronounced) on
his final words. "... lived our OWN realities..."
My radio adaptation of Charles
Dickens' "A Christmas Carol" kept the realities straight by
using reverb for the voices of Scrooge and the Ghosts, but
kept all the other characters "dry." And when Scrooge is
transitioning from the spirit world of the graveyard to his
own bedroom, I had him begin his pleading with his voice
bathed in reverb, while we gradually "dry up" the reverb
until he was fully back in the present with no reverb on his
voice. There are all sorts of sonic magic tricks you can use
in audio theatre.
Cross-Fades
You can use a cross-fading overlap
of the two scenes to suggest how memory comes forth to
obliterate the present. You can also JUST use the cross-fade
between two scenes without any voice leading us there, but
this may merely suggest some OTHER scene and not your
Proustian time-shifting intention.
Or you can cross-fade overlapping
lines spoken by the same character at different ages. A
grandmotherly voice begins, "I was known as 'Prairie Rose,'
a nickname given to me back in 1845 by my beloved pioneer
Pappy when I..." Now, have a young girl speak in tandem with
the older voice, but have the youngster fading in on the
part of the line "... Prairie Rose,' a nick-name given to me
back in 1845 by my beloved pioneer Pappy when I..." Have
that young voice fade up while the old one fades out.
I use this technique for letter
reading in my dramas. One character begins reading a letter
from someone and we cross fade to the letter writer's own
voice--with or without a touch of reverb, as needed for the
transition. Their reading in tandem for a few words signals
to the listener that this is a transition. And this
cross-reading can also shift the scene from the rowdy gold
fields of California to a very proper Boston sitting room,
depending upon what dialogue comes before or after the
letter is read.
SIDEBAR:
I should warn you about using the
same character on either side of a transition. This goes for
ANY scene-with or without your time shifting intention. As a
consequence of our audience being "blind," when a character
speaks the last line of an outgoing scene and then also the
first line of a in-coming scene, the audience often doesn't
realize we are now in a different place/time. They think the
old scene is back after some little pause. This is an
example of un-clear writing for audio. At some point the
audience WILL get it that this is a new scene, but their
having to "fix things" in their head will pull them out of
the drama for a moment--and that is not desirable. You need
to be smooth in all scene changes.
So, in transitions between scenes,
you need to "cleanse the palate" for the audience. This can
be done with a sufficiently long musical "curtain" or a
change of tone as the character switches from being "in
scene" (an active participant in the drama) of the previous
setting to being in "narration mode" in the new setting. I
often have some other character speak the first line of the
new scene, just to break the audience's previous
understanding of who they were focusing on.
Meanwhile back at the time
transition thread...
Gliss to Bliss
To signal "here we go with a time
shift," you can use a musical figure, such as a harp
glissando or sustained arpeggio on an organ or keyboard.
This may seem corny, but it works. The audience KNOWS this
is a "dissolve into another time." Don't discount the hoary
devices of old-time-radio, such as narrators or glisses.
Just endeavor to use them wisely.
You may even split the musical
figure into what my SFX mentor Ray Erlenborn calls a "go-vinta"
and a "go-voutta" motif, (A go-INTO for the traveling into
the past and a go-OUTTA for the return to the present.) When
scoring radio dramas, I'll often use an ascending glissando
for the "go-vinta" and a descending gliss for the "go-voutta."
Audiences intuitively respond to these devices. It's partly
a learned behavior and partly a psychoacoustic trick.
Contrasting period music can also
accomplish a time transition. You can play say, techno-music
to convey "Modern, Hip Now" and a harpsichord or hurdy-gurdy
to suggest the distant past--and use these motifs for your
go-vintas and go-vouttas.
Sound Effects
Similarly, you can use contrasting
sound effects. For example, to depict NOW, you hear a writer
typing on his computer keyboard as he intones, "Dear
Blog....". To depict the past--like 20 years ago--use a
typewriter's clacking keys. To go further back, use pen and
paper or chiseling on stone tablets. And to go all the way
back to pre-literate times... the sound of Oog scratching
his head and muttering, "If only there were writing."
The Sound of Nothing
There are many ways to convey scene
transitions in audio theatre. The BBC's long running and
masterful, "The Archers" series uses... silence! NO narrator
re-setting the scene. NO curtain music. They use a brief
silence between scenes, sometimes fading up some ambience to
suggest a setting of a shop or street, but mostly relying on
the dialogue and the actors' tone of voice to "paint" the
new set with the least obtrusive means. Their lack of a
transition device IS their device. Give a listen:
http://www.bbc.co.uk/radio4/archers/
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